It is kind of pointless to argue unless someone from the developer side tells us what kind of solution they actually want... But oh well.
> It is not hard to balance. It's just a mathematical thing, an easy solution.
Uh, no. Such ranking algorithms are *really* hard to implement so they are truly fair.
Elo variants are pretty much state of the art, with
TrueSkill and friends offering a bit more refined solutions.
This blog post is quite a good introduction to the topic.
As the dev team has so far not shown any sign to be willing to dive into this sort of mathematical background - and I don't blame them - I would hugely favor some easy fix like divisions. At least that's pretty easy to do and will probably work.
> You want to play serious poker and get rid of stupid gamblers? Ask for a decent blind structure!
+1
I'd vote doubling until 800, then linear in 800 steps. At around 1600 the short stacks at small tables will probably have around 10 BBs left, at which point there should be a lot of pushing and it should get to heads-up in a reasonable timeframe.