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gfgh wrote: 1. Is not a 100% skill game.
gfgh wrote: 2. Even if were a 100% skill game the skill is not linear
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So the idea would be to weight the sub-matches by an approximation of their length. Let's suppose a distribution of [1,1,1/2,...,1/9] - meaning we expect the first two players to have been present for the full game (obviously), the 3th player having been eliminated half way through, and the 10th player having been present for only 1/9th of the hands.
Now one would multiply that weight - let's call it Wij - on every sum entry, so we get
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filer wrote: I have my implementations of glicko2 almost done.
filer wrote: I do not like linearity too much.
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