Topic-icon ELO & Poker

  • filer
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03 May 2012 01:19 #9765 by filer
filer replied.
Nice, a spammer or script kiddie.
Do not download anything or click.

Cheers, filer.

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03 May 2012 04:12 #9767 by CyberBLN
CyberBLN replied.

filer wrote: Nice, a spammer or script kiddie.


Have you reviewed the code of the posted Elo implementation? Okay, not the best coding style but it works and is documentend.

filer wrote: Do not download anything or click.


Why not? It's plain PHP! :cheer:
The following user(s) said Thank You: Ghost__

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  • filer
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03 May 2012 09:10 - 03 May 2012 09:12 #9769 by filer
filer replied.
No i did not. I am not interested in that code anyways.
When i clicked download a lot of new open windows with adds were spawned recursively. I received some nasty script and not php at all.
It seems it was sourceforge problem as it works today.

Cheers, filer.

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  • Maytsh
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03 May 2012 10:22 #9771 by Maytsh
Maytsh replied.
Hm, I feel like MultiRank's team formulation is a bit flawed - at least from my perspective. It never tries to compensate for bigger teams probably having an edge over smaller teams, and it will score members of the team without looking at the rest of the team - so a newbie player in a team of all-stars will probably rake in points without actually doing much. Not that that's an easy problem to solve or anything.

The weighting seems to be a similar idea to what I proposed, but it is unstable - points awarded are not equal to points removed. If you had, say, a really good defender (weight 20%) losing vs. a mediocre striker (weight 100%), lines 81-82 would have the defender lose 1/5th of the points that the striker gets awarded. That kind of thing is dangerous to have, as it might lead to score in- or deflation. As well as abuse if players find a way.

Hm, and the K-value thing seems to try to implement something like deviations? Note though that the idea seems to be to have "XP" awarded no matter how the results look like - so a player increasing in skill sharply will have a hard time changing the score. I suppose it's mainly meant to solve the seeding problem, which admittedly it probably somewhat does. I still like my approach better ;)

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  • Nelly
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08 May 2012 07:29 #9837 by Nelly
Nelly replied.
hi Maytsch,

this message has nothing to do with the subject, but, in this way, I'd be sure you read my message,
I even do not know if I've played against you, it is nice to have seen your nick sign the doodle of WEC.

So, welcome!
Have good games here.

Nelly

P.S :for security open your own account with exact player name
www.doodle.com/mydoodle/open.html?linkSource=LoginWind

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20 Apr 2020 15:39 #46102 by RaHaNGS
RaHaNGS replied.
My apologies for unearthing that very old post, but I'm in dire need of understanding that approach, and for the life of me I can't figure out exactly what is the ?j in {1..10}, j <> i in Maytsh formula.

Is there, by any chance, anyone still alive and able to explain it to me ? :p

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