Search found 18 matches
- Fri Apr 18, 2025 1:26 pm
- Forum: Installation
- Topic: Wireshare DIssector
- Replies: 3
- Views: 4984
Re: Wireshare DIssector
see pull request #445
- Thu Apr 17, 2025 11:28 am
- Forum: Installation
- Topic: Wireshare DIssector
- Replies: 3
- Views: 4984
Re: Wireshare DIssector
Here's the first working version I have. It has a lot of debug stuff and need clean up but works. It support message types -- Dispatcher function table local MESSAGE_TYPE_ANNOUNCE = 1 local MESSAGE_TYPE_INIT = 2 local MESSAGE_TYPE_INIT_ACK = 6 local MESSAGE_TYPE_PLAYERLIST = 12 local MESSAGE_TYPE_GA...
- Mon Apr 14, 2025 11:22 pm
- Forum: Installation
- Topic: Wireshare DIssector
- Replies: 3
- Views: 4984
Re: Wireshare DIssector
I figured it out... need to rework things a bit.
Once I get a the 10 most common messages working i'll do a PR for review
Tom
Once I get a the 10 most common messages working i'll do a PR for review
Tom
- Mon Apr 14, 2025 6:58 pm
- Forum: General
- Topic: header's picture 2
- Replies: 4
- Views: 6288
Re: header's picture 2
And in the era they all came from wouldn't they be all smoking?
- Mon Apr 14, 2025 11:44 am
- Forum: Installation
- Topic: Wireshare DIssector
- Replies: 3
- Views: 4984
Wireshare DIssector
I am working a dissector to parse PokerTH packets and I am seeing some issues with the protoc description and the data Maybe the protoc spec has changed or the generator I am using is making mistakes... init_ack (6) 0000 74 ee 2a fb ee cc ae 8b a9 2c a0 16 08 00 45 00 0010 00 52 f3 bd 40 00 33 06 58...
- Sun Apr 13, 2025 8:51 pm
- Forum: Installation
- Topic: testing building connectivity.pro
- Replies: 12
- Views: 8207
Re: testing building connectivity.pro
I get this message 00 00 00 16 08 01 12 12 0a 04 08 05 10 01 12 04 08 01 10 0b 18 00 20 02 28 2f message AnnounceMessage { message Version { required uint32 majorVersion = 1; required uint32 minorVersion = 2; } required Version protocolVersion = 1; required Version latestGameVersion = 2; required ui...
- Sat Apr 12, 2025 2:13 pm
- Forum: Installation
- Topic: testing building connectivity.pro
- Replies: 12
- Views: 8207
Re: testing building connectivity.pro
That does compile but gets an exception right away...
That will force me to get proper debugging set up, which I will need as soon as I start working on it I will surely have some bugs
Thanks again!
That will force me to get proper debugging set up, which I will need as soon as I start working on it I will surely have some bugs

Thanks again!
- Fri Apr 11, 2025 7:52 pm
- Forum: Installation
- Topic: testing building connectivity.pro
- Replies: 12
- Views: 8207
Re: testing building connectivity.pro
Ok I added this line to run qmake for connectivity.pro RUN cd /opt/pokerth && qmake6 CONFIG+="c++11" QMAKE_CFLAGS_ISYSTEM="" -spec linux-g++ connectivity.pro and ran the docker... it looks like it's trying to do x++ on a socket, not an int boost confuses me a bit :( -----...
- Fri Apr 11, 2025 7:20 pm
- Forum: Installation
- Topic: testing building connectivity.pro
- Replies: 12
- Views: 8207
Re: testing building connectivity.pro
Nicely done!
- Fri Apr 11, 2025 11:13 am
- Forum: Installation
- Topic: testing building connectivity.pro
- Replies: 12
- Views: 8207
Re: testing building connectivity.pro
Well I guess it is no surprise, I bet it has been a while since connectivity.cpp has been built... Or did I forget to add some options? 2.01 Project MESSAGE: Found boost_program_options 12.01 Project MESSAGE: Found boost_system 12.15 g++ -c -pipe -O2 -Wall -Wextra -frtti -D_REENTRANT -DPREFIX="...