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Re: PokerTH 2.0

Posted: Sat Feb 14, 2026 7:36 pm
by sp0ck
Hammerhead wrote: Sat Feb 14, 2026 5:19 pm @sp0ck, @boehmi - Can you enable announcements for v2.0 on the v1.1.2 tables again? I'm having a hard time getting even one additional player for testing on v2.0.
There was a complete server restart this morning and I forgot to re-activate the global notices. Done now :-)

Re: PokerTH 2.0

Posted: Sun Feb 15, 2026 11:30 am
by JeffHG
This is not really a bug or a critical issue, but in Windows 10 the big red 'Fold' button is hard up against the bottom edge of the window. This makes the 'Fold' button look smaller than the two buttons above and I find this visually jarring. In the old version 1.1.2 there is a small gap between the bottom button and the edge of the window.

Re: PokerTH 2.0

Posted: Sun Feb 15, 2026 3:47 pm
by fussg43nger
I am able to reproduce the Win10 sound issue on my laptop like that (using PokerTH-2.0-Setup.exe with MD5SUM aeb94ecb17341a8ea49efbb25832596f):

1. Start PokerTH, start local game => sound working
2. Close laptop lid (I think it goes to hibernate or something), re-open lid, log into windows
3. PokerTH window is still there, the game is still running and I am able to continue the game as expected. BUT the sound is gone and won't come back until I close and re-open PokerTH.

When I do this in Powershell:
$env:POKERTH_AUDIO_BACKEND="qsoundeffect"
.\pokerth_client.exe

Then the bug seems to be gone (sound plays as expected after putting windows to sleep and waking it up again).

Note: ChatGPT suggested this workaround after I asked it why the sound in windows stops working in the code found at github/pokerth/pokerth. It also said something about a recovery handler in the SoftwareMixerBackend, which is only triggered when QAudioSink goes to IdleState, but apparently does not catch "SuspendedState" or "StoppedState" or react to situations where the “Default Output Device changed".