Page 2 of 2
Re: testing building connectivity.pro
Posted: Sat Apr 12, 2025 2:13 pm
by w2vy
That does compile but gets an exception right away...
That will force me to get proper debugging set up, which I will need as soon as I start working on it I will surely have some bugs
Thanks again!
Re: testing building connectivity.pro
Posted: Sat Apr 12, 2025 4:03 pm
by sp0ck
It would be nice if you share some code when you make progress.
I never played around with it - but we might have a use for it, too

Re: testing building connectivity.pro
Posted: Sun Apr 13, 2025 8:51 pm
by w2vy
I get this message
00 00 00 16 08 01 12 12 0a 04 08 05 10 01
12 04 08 01 10 0b 18 00 20 02 28 2f
Code: Select all
message AnnounceMessage {
message Version {
required uint32 majorVersion = 1;
required uint32 minorVersion = 2;
}
required Version protocolVersion = 1;
required Version latestGameVersion = 2;
required uint32 latestBetaRevision = 3;
enum ServerType {
serverTypeLAN = 0;
serverTypeInternetNoAuth = 1;
serverTypeInternetAuth = 2;
}
required ServerType serverType = 4;
required uint32 numPlayersOnServer = 5;
}
It looks like the Server Type and # of Players are missing, right?
I learning the protocol by writing a Wireshark Dissector
Tom