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Re: testing building connectivity.pro

Posted: Sat Apr 12, 2025 2:13 pm
by w2vy
That does compile but gets an exception right away...

That will force me to get proper debugging set up, which I will need as soon as I start working on it I will surely have some bugs :P

Thanks again!

Re: testing building connectivity.pro

Posted: Sat Apr 12, 2025 4:03 pm
by sp0ck
It would be nice if you share some code when you make progress.

I never played around with it - but we might have a use for it, too 8-)

Re: testing building connectivity.pro

Posted: Sun Apr 13, 2025 8:51 pm
by w2vy
I get this message

00 00 00 16 08 01 12 12 0a 04 08 05 10 01
12 04 08 01 10 0b 18 00 20 02 28 2f

Code: Select all

message AnnounceMessage {
	message Version {
		required	uint32		majorVersion = 1;
		required	uint32		minorVersion = 2;
	}
	required	Version			protocolVersion = 1;
	required	Version			latestGameVersion = 2;
	required	uint32			latestBetaRevision = 3;
	enum ServerType {
		serverTypeLAN = 0;
		serverTypeInternetNoAuth = 1;
		serverTypeInternetAuth = 2;
	}
	required	ServerType		serverType = 4;
	required	uint32			numPlayersOnServer = 5;
}
It looks like the Server Type and # of Players are missing, right?

I learning the protocol by writing a Wireshark Dissector

Tom