2.1. QML - Network game options not taken into account

Have found Bugs? You can post it here.
Post Reply
Hawne
Posts: 9
Joined: Mon Aug 12, 2024 5:30 pm

When you want to create a ranking table you have to create it from scratch. Table name and type are not read from options and default to "My Online Game" and standard table, not ranking. Hands and inter-hands durations seem to be memorized, either from settings or from previous values, not sure.
User avatar
sp0ck
Posts: 709
Joined: Mon Mar 15, 2021 12:54 pm
Location: Flensburg
Been thanked: 146 times

Can you please send a screenshot?

Ranking game creation now has 5/5 as default in qml client.
Hawne
Posts: 9
Joined: Mon Aug 12, 2024 5:30 pm

Here are the screenshots.

Internet game options (notice the table name and game type):
Image

Table creation settings when opening from the lobby (notice the table name not being copied from settings, and the game type not updated either):
Image

Table creation settings when manually switching to ranking game (table name not updated here either):
Image
User avatar
sp0ck
Posts: 709
Joined: Mon Mar 15, 2021 12:54 pm
Location: Flensburg
Been thanked: 146 times

I am not sure what you expect:

- is it that table name should change to "My ranking game" or kinda when you switch from custom to ranking game?
JeffHG
Posts: 34
Joined: Wed Jan 02, 2019 12:00 am
Been thanked: 14 times

What Hawne is saying is correct. There are 'Internet Game' settings in the QML configuration such as 'Game Name' and 'Game Type' but these are not used when you create a game from the lobby with the QML client. Otherwise what is the point of the Internet Game settings in the QML configuration if they aren't apparently respected anywhere? If you create a game from widget PokerTH then the game name, game type, delay and timeout settings in the PokerTH configuration under 'Network Game' and 'Internet Game' are used. Also in the QML configuration under 'Network Game' it isn't possible to set 'Player Action Timeout' below 10 seconds (this setting is also used for internet games, at least for the widget client).
User avatar
sp0ck
Posts: 709
Joined: Mon Mar 15, 2021 12:54 pm
Location: Flensburg
Been thanked: 146 times

Ah - now I do completely understand. Thanks for clearing it out JeffHG.
Will be solved with next release.
User avatar
sp0ck
Posts: 709
Joined: Mon Mar 15, 2021 12:54 pm
Location: Flensburg
Been thanked: 146 times

@Hawne, JeffHG: please test again with 2.1.3. If there still is something missing, please report.
JeffHG
Posts: 34
Joined: Wed Jan 02, 2019 12:00 am
Been thanked: 14 times

sp0ck wrote: Sat Jul 11, 2026 2:31 pm @Hawne, JeffHG: please test again with 2.1.3. If there still is something missing, please report.
It now seems to be working correctly. Thanks.
Post Reply