Hi.
Does the Home Network games with the new 2.0 software?
I would like to setup a home network game.
Home Network Games
Network LAN games no long seem to work on this new version (2.0.6).
Tried to create a network game and get this error:
---------------------------
Network Error
---------------------------
Could not connect to the server.
The server might still be processing a previous connection attempt.
Please wait a moment and try again in about 1 minute.
If the problem persists, the server might be temporarily unavailable.
---------------------------
Close
---------------------------
Tried on a few devices (Windows and Android) and get the same result. Not sure why a LAN game would need to contact a server ?
Is this bug known ?
Tried to create a network game and get this error:
---------------------------
Network Error
---------------------------
Could not connect to the server.
The server might still be processing a previous connection attempt.
Please wait a moment and try again in about 1 minute.
If the problem persists, the server might be temporarily unavailable.
---------------------------
Close
---------------------------
Tried on a few devices (Windows and Android) and get the same result. Not sure why a LAN game would need to contact a server ?
Is this bug known ?
Last edited by alphachad on Fri May 01, 2026 11:42 am, edited 1 time in total.
Thank you for testing and reporting.
It is a bug, yes.
It is solved now - on github in testing branch: https://github.com/pokerth/pokerth/comm ... 0f48babaad
A new client release will follow next 1-2 months as there are also a few minor issues left to be fixed.
EDIT: if you are able to compile the testing branch client by yourself: 2.0.6 client can connect to LAN games created by the testing client. You only need to compile the client which creates a LAN game.
It is a bug, yes.
It is solved now - on github in testing branch: https://github.com/pokerth/pokerth/comm ... 0f48babaad
A new client release will follow next 1-2 months as there are also a few minor issues left to be fixed.
EDIT: if you are able to compile the testing branch client by yourself: 2.0.6 client can connect to LAN games created by the testing client. You only need to compile the client which creates a LAN game.
